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61. Trade Route Change - in Player Features and Ideas Discussion [original thread]
Edited by: Mongo Edwards on 11/08/2010 21:42:46 I think every person in the transport profession would benefit as they could finally make money transporting things across the narrow low sec island (as well as expanding the use of transport shi...
- by Mongo Edwards - at 2010.08.11 21:41:00
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62. Trade Route Change - in Player Features and Ideas Discussion [original thread]
tl;dr make the systems containing region gates between warring factions low sec. I know people will bash me for boosting pirates or hurting carebears or whatever. The point is that I hate pirates and in general feel for the carebears since I star...
- by Mongo Edwards - at 2010.08.10 21:40:00
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63. Low sec suggestion - in Jita Park Speakers Corner [original thread]
To make the reason for me saying this obvious i hate the fact that jita 4-4 is the center of the trading universe. tbh the thought of hi sec highways between warring factions never seemed logical in the first place. Why should I be able to fly fr...
- by Mongo Edwards - at 2010.08.10 18:47:00
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64. [Proposal] Insurance Re-Balance - in Assembly Hall [original thread]
Originally by: Marcus Covinus I know this topic has been discussed at great length throughout the community so I am going to do my best to combine what I've seen scattered across 300+ posts and condense it into 1 meaningful and hopefully r...
- by Mongo Edwards - at 2010.08.07 06:02:00
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65. [Proposal] Fix the Dramiel - in Assembly Hall [original thread]
Originally by: Prof Fail You can look at any pirate faction frigate: Dramiel, Succubus, Daredevil. Theyre all exceptional in certain fields. Forgot one the worm and its not terribly exceptional at anything To the original comment ab...
- by Mongo Edwards - at 2010.08.04 23:33:00
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66. New ships with all types of weapons - in Player Features and Ideas Discussion [original thread]
Maybe make it so that one pirate corp captured another corps faction frig/cruiser/BS and mix and match them that way. i.e. a worm with the daredevils minnie web bonus. That way you get tri-racial ships, with at least a semi reasonable backstory
- by Mongo Edwards - at 2010.08.04 20:37:00
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67. [CSM] Backlog prioritization, your help is urgently needed! - in Assembly Hall [original thread]
Mongo Edwards: 19, 23, 24, 25, 45, 47, 51, 52, 59, 69, 63, 75, 120, 132, 167, 105.
- by Mongo Edwards - at 2010.08.03 18:09:00
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68. [CSM] UI Big Wins, Fan Favorites and Low Hanging Fruit List - in Assembly Hall [original thread]
Yes
- by Mongo Edwards - at 2010.07.28 15:34:00
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69. [issue] Imbalance between remote shield and armor remote repair module - in Assembly Hall [original thread]
Has no one ever heard of tacklers? Who honestly uses a BS to catch anything when you can have people flying T1 frigs and intys and do the job better. FYI there are ECCM low slot mods as well they just aren't as good. If changing CPU need to 0 wo...
- by Mongo Edwards - at 2010.07.25 17:38:00
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70. [Proposal]Fix Faction Warfare NOW, Introduce Incarna later(WIS). - in Assembly Hall [original thread]
Please make it worthwhile for me to do the RP stuff. I use to do the plexes just to farm tags but that got old in a hurry. Now I just shoot people and farm lvl 4's to pay for all the ships that blow up from the former (and dumb mistakes in my SB).
- by Mongo Edwards - at 2010.07.20 02:56:00
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71. CSM Meeting 005, Sunday 25 July 2010 @ 16:30 - in Jita Park Speakers Corner [original thread]
Maybe, instead of raising new issues (since CCP won't fix any for a while) the CSM goes through and prioritizes/updates old feature ideas so that when CCP does get around to fixing things they know which ones are most critical to the player base. ...
- by Mongo Edwards - at 2010.07.13 22:55:00
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72. [Suggestion] remap more often - in Assembly Hall [original thread]
I like the once a year remap, however I think getting a free remap when CCP decides to add new skill categories (i.e. PI). So that people can remap to bring themselves inline with the new content which they didn't know about when they did the remap.
- by Mongo Edwards - at 2010.07.13 17:34:00
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73. [issue] Imbalance between remote shield and armor remote repair module - in Assembly Hall [original thread]
I would never fly one of my BS and look for a fight without a dedicated tackler because on anything except another BS I won't be able to catch it before it warps off or it will burn out of point/web range. So if I decide not to fit those modules o...
- by Mongo Edwards - at 2010.07.13 17:28:00
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74. [issue] Imbalance between remote shield and armor remote repair module - in Assembly Hall [original thread]
why don't you just change the module fitting requirements and then adjust the fitting bonus on the logi ships to reflect that change. Then you only have to change 3 items instead of 7 and it doesn't unbalance the logistics ships.
- by Mongo Edwards - at 2010.07.12 18:27:00
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75. Best way for ISK? - in Missions & Complexes [original thread]
I don't know if you have the inclination or not but once you get good social skills/standings join the racial militia and run their lvl 4 missions in a stealth bomber. When I get on a roll and the enemy cooperates I can earn enough lp in about 4...
- by Mongo Edwards - at 2010.07.09 02:40:00
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76. New Dev Blog: Tyrannis Performance Improvements - in EVE Information Portal [original thread]
maybe that is why my Tengu "skips" sideways when I fire missiles.
- by Mongo Edwards - at 2010.07.08 00:11:00
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77. Non-official CSM Summit Report - in Jita Park Speakers Corner [original thread]
On a more positive note I hope some of this "low hanging fruit" includes balancing issues i.e. AF's, rockets, hybrids, etc. Seriously it seems like you just have to change a few numbers and ta da subscribers get somethings they have been asking fo...
- by Mongo Edwards - at 2010.07.07 02:06:00
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78. [Proposal] Shield gang bonuses should be applied just like armour ones - in Assembly Hall [original thread]
From the perspective of a shield tanker in FW the regen rate increase is insignificant really considering the current primary calling tactics in the warzone. Ships w/o logi support in most cases won't last more than a minute or 2 which makes the e...
- by Mongo Edwards - at 2010.07.06 08:02:00
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79. ship velocity effects missile velocity - in Player Features and Ideas Discussion [original thread]
bump for ideas.
- by Mongo Edwards - at 2010.07.05 17:34:00
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80. ship velocity effects missile velocity - in Player Features and Ideas Discussion [original thread]
a crow pilot without interceptors 5 or missile projection 5 and fit for speed can achieve 7,480 m/s if they burn the mwd while the missiles only go 7,350 m/s i.e. 3 OD II's a 1mn mwd II with 2 polycarbon housing I rigs.
- by Mongo Edwards - at 2010.07.04 20:00:00
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